Flux
Flux is the outcome of an extensive design-led investigation into the human experience of time: how we experience it, how this affects us, and how time is applied in the design of products and experiences.
For Flux time is both the subject and tool by which it reveals its story.
Of the various forms of time we see around us, clocks are by far the most pervasive, to the point most of us identify time with the form, function and experience of a clock. It dictates our experience. Flux aims to challenge this by championing the beauty of time: the forms it can take, and an alternative way to experience it.
Paradoxically, the form of time is change - where Flux gets its name. The primary inspiration for this comes from the similar forms of growth and decay - patterns we observe in nature which can be viewed as traces of time passing. The peeling of paint or bark, the blossoming of a flower, the sprawl of bacteria or fungi, the eroding of a landscape. These forms have been captured in this sculpture not only by their static physicality, but also their motion and dynamism.
Flux is an interactive wall installation designed to inject life, heighten experience and engage visitors to transition spaces. Hidden beneath its hypnotic ambience is a tempting interactivity and a crescendo which it slowly and perpetually grows towards. Once all cells reach full-growth, the wall awakens to a higher state of life - its crescendo - which serves as the reward for the patient viewer. Interaction with the sculpture, tempting and enjoyable as it is, hinders this growth - much like the reaction of an anenome. The intention here is to choreograph an audience, encouraging patience and providing a valuable, novel, memorable experience.
Inspiration
Process